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I am not going to lie, this worldline is decent enough, but this patch is going to make it better. El Psy Congroo. Steins;Gate was released for PSP in 2011. This version of the game did not get much attention in the West, since it was available only in Japanese.
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I present you the Steins;Gate PSP English Patch. Combined from bits and pieces of other translations for other platforms, it brings the English Steins;Gate experience to the PSP. It is most definitely doable, and truth be told, I have some regrets that I did not do that from the beginning. I bet strings can be easily extracted from the PC version using something like And really, I can rewrite the automatic translation merger to work with the extracted PC string in order to produce almost-fully-translated Atlas scripts (Atlas scripts can be 'assembled' into the BIN files that game uses for dialogues). But honestly, I've spent like a month on and off manually checking and editing all ~180 Atlas scripts so that the translation was merged correctly, and at this moment in time I just don't think I'm ready to repeat this journey lmao • • • • • • •. The tool I made is available here under the topographer folder. It can be built via make all on unix-like environments.
The problem is that I never intended it be used for some kind of other translation format, so the merger is hardcoded to work only with files in translation-data folder. In some cases (like DICT and DATA) the automated merge is not possible at all. The./topographer/src/Translation.cpp can be modified to work with anything, though. Topographer by itself is used to parse BIN files and produce readable Atlas scripts, the automatic merge is just a nice add-on feature. EDIT1: Hey, if you wanna contribute, shoot me a DM, I'll explain in detail EDIT2: For people that are curious about this, here are the dumped (and decompiled/disassembled) SCX scripts from the English PC version Now someone needs to write a new parser/merger and manually check every file that it works correctly • • • • • • •.